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Design Patterns

By definition, Design Patterns are reusable solutions to commonly occuring problems(in the context of software design). Design patterns were started as best practices that were applied again and again to similar problems encountered in different contexts. They become popular after they were collected, in a formalized form, in the Gang Of Four book in 1994. Originally published with c++ and smaltalk code samples, design patterns are very popular in Java and C# can be applied in all object oriented languanges. In functional languages like Scala, certain patterns are not necesary anymore.

Creational Design Patterns:

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Singleton Pattern
Singleton - Ensure that only one instance of a class is created and Provide a global access point to the object.
When to Use , Common Usage , Examples: Lazy Singleton in Java, , Early Singleton in Java
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Factory Pattern
Factory(Simplified version of Factory Method) - Creates objects without exposing the instantiation logic to the client and Refers to the newly created object through a common interface.
When to Use , Common Usage
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Factory Method
Document Application Example
Factory Method Example
Factory Method - Defines an interface for creating objects, but let subclasses to decide which class to instantiate and Refers to the newly created object through a common interface.
When to Use , Common Usage
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Abstract Factory
Look & Feel Example
Abstract Pattern Example
Abstract Factory - Offers the interface for creating a family of related objects, without explicitly specifying their classes.
When to Use , Common Usage , Example: Gui Look & Feel in Java
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Builder Pattern
Text Converter Example
Builder Pattern Example
Builder - Defines an instance for creating an object but letting subclasses decide which class to instantiate and Allows a finer control over the construction process.
Example: Text Converter in Java
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Highslide JS
Prototype - Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.
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Object Pool
Database Example
Object Pool Example
Object Pool - reuses and shares objects that are expensive to create..
When to Use , Common Usage , Sourcecode: Database Connection Pool in Java

Behavioral Design Patterns:

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Chain of Responsibility
Chain of Responsibiliy - It avoids attaching the sender of a request to its receiver, giving this way other objects the possibility of handling the request too.
- The objects become parts of a chain and the request is sent from one object to another across the chain until one of the objects will handle it.
Sourcecode:
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Command Pattern
Restaurant Example
Command Pattern Example
Command - Encapsulate a request in an object, Allows the parameterization of clients with different requests and Allows saving the requests in a queue.
Sourcecode: Buying/Selling stocks in Java
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Interpreter Pattern
Interpreter - Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language / Map a domain to a language, the language to a grammar, and the grammar to a hierarchical object-oriented design
Sourcecode: Romans Numerals Converter in Java
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Iterator Pattern
Iterator - Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.
Sourcecode: Java Iterator
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Mediator Pattern
Mediator - Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently.
Sourcecode:
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Observer Pattern
News Publisher Example
Highslide JS
Observer - Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
Sourcecode: News Publisher in Java
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Strategy Pattern
Robot Example
Highslide JS
Strategy - Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.
Sourcecode: Robot Application in Java
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Template Method
Travel Example
Highslide JS
Template Method - Define the skeleton of an algorithm in an operation, deferring some steps to subclasses / Template Method lets subclasses redefine certain steps of an algorithm without letting them to change the algorithm's structure.
Sourcecode: Travel Agency Application in Java
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Visitor Pattern
Customers Example
Visitor Pattern Example
Visitor - Represents an operation to be performed on the elements of an object structure / Visitor lets you define a new operation without changing the classes of the elements on which it operates.
Sourcecode: Customers Report Example
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Null Object Pattern
Null Object - Provide an object as a surrogate for the lack of an object of a given type. / The Null Object Pattern provides intelligent do nothing behavior, hiding the details from its collaborators.
Sourcecode:

Structural Design Patterns:

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Adapter Pattern
Adapter - Convert the interface of a class into another interface clients expect. / Adapter lets classes work together, that could not otherwise because of incompatible interfaces.
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Bridge Pattern
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Bridge Pattern
Bridge - Compose objects into tree structures to represent part-whole hierarchies. / Composite lets clients treat individual objects and compositions of objects uniformly.
Sourcecode: Object Persistence Api in Java
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Composite Pattern
Shapes Example
Composite Pattern Example
Composite - Compose objects into tree structures to represent part-whole hierarchies. / Composite lets clients treat individual objects and compositions of objects uniformly.
Sourcecode: Shapes Example in Java
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Decorator Pattern
GUI Example
Decorator Pattern Example
Decorator - add additional responsibilities dynamically to an object.
Sourcecode: Gui Application Example
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Flyweight Pattern
Wargame Example
Flyweight Pattern Example
Flyweight - use sharing to support a large number of objects that have part of their internal state in common where the other part of state can vary.
Sourcecode: Java Wargame Example
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Memento Pattern
Calculator Example
Memento Pattern Example
Memento - capture the internal state of an object without violating encapsulation and thus providing a mean for restoring the object into initial state when needed.
Source Code: Calculator Example in Java
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Proxy Pattern
Image Viewer
Proxy Pattern Example
Proxy - provide a “Placeholder” for an object to control references to it.
Sourcecode: Proxy Pattern in Java
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